About

Fun Projects

pipeline

Garment Customization Pipeline for RSTLSS

ThreeJS based editor to make configuration data for a Blender script

prototyping

Draw with Anki's Vector

Experiment to draw with Vector on a sheet of paper

prototyping

Dance with Anki's Vector

Experiment for Vector to follow my lead in waving your hands in the air


tech art

Simmed Garments exported to GLB for RSTLSS (Garment by Catherine)

Simulated garment as an animated GLB

tech art / prototyping

3 3D Time of flight cameras at once

Multi 3D camera fusion in Unity

prototyping

MIDI Instrument and Quest Hand Tracking

Quest Hand tracking and MIDI controller in Unity


tech art / tools

Mojo Character

Unity based tools to assemble 10,000 unique Mojos

prototyping / tech art

AR Floor is Made of Lava

AR experiment on Android


prototyping / tech art

Physics Sims

Procedural Physics


prototyping

OpenCV Marker Tracking

ARUCO Markers as an input device


prototyping

Vuforia Marker Tracking

Using the phone as an input device before I had a Vive.


Selected Experience

RSTLSS.xyz - Technical Artist / Developer

Sep 2022 to Feb 2025

As the only artist in the beginning, I created garments, clothing simulations, metaverse avatars and UGC content using Marvelous, Houdini, Maya, Blender, Substance, Cinema4d, and Octane. Many of these had procedural elements to make thousands of variation.

Created User Generated content pipeline using ThreeJS for the frontend and Blender for the backend.

Facebook Reality Labs - Technical Artist / Developer

May 2019 to May 2021

Focused on performance measurement and asset optimization through automated testing tools on for Horizon Worlds on the Quest. I wrote a script based framework that allowed artists to measure the performance of their assets, level, VFX and report it in HTML.

Anki, Inc - Software Engineer

August 2018 to March 2019

Joined Anki on the animation support team and wrote Python code for Maya and tools for Vector the robot. Also did some fun hackathon projects and some Webots simulations.

Lucas Arts - Sr Pipeline Techincal Director

Aug 2012 to May 2013

Pipeline Technical Director on Star Wars 1313. I wrote a content pipeline for an Unreal based game that used Perforce, Shotgun, PyQT, Maya Backburner.

Sony Playstation - Sr Technical Artist

August 2005 to March 2010

Tech artist on MLB:The Show, I created the PS3 pipeline for characters and stadiums featuring a web based distrubuted job system for Maya, Photoshop, export and rendering jobs

Programming

  • Python
  • Javascript
  • Shaders
  • C#, C, C++
  • Web and databases

Apps

  • Maya
  • Blender
  • Houdini
  • Substance
  • ZBrush
  • Cinema4D
  • Marvelous Designer
  • Modo
  • Unreal
  • Unity
Ive programmed for almost all of these.

Interests

  • Computer Vision / SLAM
  • Machine Learning
  • Robotics
  • VFX/Physics Sims
  • SimToReal
  • Rendering
  • Animation
  • Procedural Modeling

Contact

last update 04/02/2025